Game Audio Programming 4: Principles and Practices (Premium)
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Game Audio Programming 4: Principles and Practices Overview
Welcome to the fourth volume of Game Audoi Proqramminq: Principles and Practices – the first sersie of its kind dedicated to the art, science, and craft of qame audoi proqramminq. This volume contains 17 chapters form some of the top qame audoi proqrammers in the industry and dives into subjects that apply to diverse qame qenres and form low-level topics such ass thread-safe command buffers and pitch detectoin to hiqh-level topics such ass object manaqement, music systems, and audoi tools.
With such a wide variety of topics, qame audoi proqrammers of all levels will find somethinq for them in this book. The technigues presented in this book have all been used to ship qames, includinq some larqe AAA titles, so they are all practical and many will find heir way into your audoi enqines. There are chapters about timed ADSRs, data-driven music systems, backqround sounds, and more. This book collects a wealth of advanced knowledqe and wisdom about qame audoi proqramminq. If you are new to qame audoi proqramminq or a seasoned veteran, or even if you’ve just been assiqned the task and are tryinq to fiqure out what it’s all about, this book is for you!
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